It appears for at least the first half of the battle that the Chaos Chimera-themed action always carries out as the third of the three commands in this phase, with the first and second commands switching the order of the sword arm and clawed arm's command set callings at random. Throughout the first half of the Chaos Chimera's HP meter, the three separate actions always pull from three separate "enemies" worth of commands: one deriving from its sword arm (representing a previous boss), one deriving from its red clawed arm (representing another previous boss), and one representing the Chaos Chimera itself. The Chaos Chimera acts three times per round and essentially pulls from a different "separate enemy's command set" with a given action, never pulling from the same command set twice in a given turn. Its statistics shared between the phases are as follows:ฤก90 (Lv 18) 175 (Lv 15) 130 (Lv 11) 98 (Lv 8) In both "phases" of the battle, the Chaos Chimera is especially likely to be affected by Resistance-lowering effects. This change in behavior is heralded by its 30 regenerated HP at the end of each turn becoming 100 at the end of each turn once it is below half of its HP remaining. The Chaos Chimera is distinct among bosses in the Golden Sun series for changing its behavior once its remaining HP descends past a particular threshold.
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